The reward must match the difficulty of the task, setting both short-term bulk sms service and long-term goals for the user. As the number of check-in days increases, the corresponding value of the reward should gradually increase. The value of stardust, experience points, and barrage tickets increases sequentially. Moreover, setting short-term goals and long-term goals for users and motivating him to continue to check in needs to be reflected in rewards. The bulk sms service short-term goal set by the author is to sign in for 3 days, after which the number of rewards will double; the long-term goal is to sign in for 7 days and get a big gift package. Because the user can sign in for 3 days, it is already a 3-day retention user; and if the user signs in for 7 days, it is a 7-day retention user.
Therefore, it is very necessary to "push" users at bulk sms service critical time nodes. Finally, awards must take into account financial accounting costs. The rewards designed by the author are based on the usage scenarios to issue corresponding rewards, so it can be seen that the types of rewards will be relatively rich. However, from the review point of view, this increases the bulk sms service financial settlement cost, and the understanding cost for users is relatively high. Therefore, it is suggested here that all rewards can be uniformly measured in tokens. Or, it is directly rewarded with tokens. Taking the national K song as an example, all task rewards are flowers.
The company where the author works will account for the bulk sms service production and consumption of tokens every month, and tokens are simply silver in vain. Therefore, it is essential to develop an anti-cheating mechanism, such as monitoring and rewarding stolen fraud, whether it is from business data analysis or technical interface encryption, it should be bulk sms service considered and deployed in place. 4. Interaction Design Points As a sign-in system for the live broadcast of the show, it needs to have two design points of entertainment and gamification. (1) Entertainment: In the design of the task entrance, because the check-in task is calculated by day,